CMDR Mickey Play profile
(Type-10 Defender)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 3,627,376,508 cr |
Credits spent on ships | 510,357,837 cr |
Credits spent on outfitting | 1,558,969,792 cr |
Credits spent on repairs | 31,883,277 cr |
Credits spent on fuel | 302,880 cr |
Credits spent on munitions | 665,526 cr |
Insurance claims | 34 |
Total claim costs | 479,802,193 cr |
Combat |
|
Bounties claimed | 2,754 |
Profit from bounties | 386,439,040 cr |
Combat bonds | 64 |
Profit from combat bonds | 3,377,792 cr |
Assassinations | 25 |
Profit from assassinations | 19,853,309 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 42 |
Crime |
|
Fines issued | 192 |
Lifetime fines value | 3,253,491 cr |
Bounties received/earned | 126 |
Lifetime bounty value | 866,300 cr |
Highest bounty issued | 250,200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 141,250 cr |
Commodities smuggled | 21 |
Average profit | 11,771 cr |
Highest single transaction | 35,929 cr |
Trading |
|
Market network | 58 |
Trading profit | 929,125,705 cr |
Commodities traded | 79,048 |
Average profit | 3,559,869 cr |
Highest single transaction | 20,606,304 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 13,780 |
Exploration |
|
Systems visited | 5,699 |
Profits from exploration | 564,246,633 cr |
Level 2 detailed scans | 21,159 |
Level 3 detailed scans | 21,143 |
Highest payout | 9,661,710 cr |
Total hyperspace distance | 321,594 ly |
Total hyperspace jumps | 6,775 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 4W 2D 7H 54M |
Passengers |
|
Total bulk passengers delivered | 43 |
Total VIPs delivered | 53 |
Total delivered | 96 |
Total ejected | 56 |
Search and Rescue |
|
Total items rescued | 278 |
Total profit | 8,130,718 cr |
Total rescue transactions | 39 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,170 |
Grade 1 upgrades generated | 243 |
Grade 2 upgrades generated | 238 |
Grade 3 upgrades generated | 308 |
Grade 4 upgrades generated | 246 |
Grade 5 upgrades generated | 135 |
Crew |
|
Crew credits earned | 458,739,971 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 4H 26M 46S |