CMDR jinjax-alpha profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 31,814,681,974 cr |
Credits spent on ships | 1,727,867,519 cr |
Credits spent on outfitting | 4,829,171,666 cr |
Credits spent on repairs | 74,631,515 cr |
Credits spent on fuel | 1,563,807 cr |
Credits spent on munitions | 9,692,097 cr |
Insurance claims | 56 |
Total claim costs | 348,796,669 cr |
Combat |
|
Bounties claimed | 15,494 |
Profit from bounties | 2,029,212,656 cr |
Combat bonds | 4,877 |
Profit from combat bonds | 4,354,285,041 cr |
Assassinations | 565 |
Profit from assassinations | 577,622,444 cr |
Highest single reward | 2,320,800 cr |
Skimmers killed | 395 |
Crime |
|
Fines issued | 458 |
Lifetime fines value | 6,377,395 cr |
Bounties received/earned | 2,212 |
Lifetime bounty value | 9,058,750 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 344,489 cr |
Commodities smuggled | 103 |
Average profit | 38,277 cr |
Highest single transaction | 182,520 cr |
Trading |
|
Market network | 230 |
Trading profit | 7,493,913,833 cr |
Commodities traded | 228,465 |
Average profit | 7,531,572 cr |
Highest single transaction | 223,231,200 cr |
Mining |
|
Profits from mining | 4,846,380,144 cr |
Minerals refined | 25,019 |
Materials collected | 50,711 |
Exploration |
|
Systems visited | 8,083 |
Profits from exploration | 1,090,847,827 cr |
Level 2 detailed scans | 53,453 |
Level 3 detailed scans | 53,449 |
Highest payout | 17,320,507 cr |
Total hyperspace distance | 543,577 ly |
Total hyperspace jumps | 16,805 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 24W 2D 21H 17M |
Passengers |
|
Total bulk passengers delivered | 14,951 |
Total VIPs delivered | 2,253 |
Total delivered | 17,204 |
Total ejected | 211 |
Search and Rescue |
|
Total items rescued | 2,275 |
Total profit | 316,035,139 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8,235 |
Grade 1 upgrades generated | 889 |
Grade 2 upgrades generated | 1,202 |
Grade 3 upgrades generated | 1,800 |
Grade 4 upgrades generated | 2,323 |
Grade 5 upgrades generated | 2,021 |
Crew |
|
Crew credits earned | 3,803,052,026 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 5 |