CMDR johnny hazard profile
(Krait Phantom)
Federation: Vice Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 3 629 483 106 cr |
Credits spent on ships | 146 593 430 cr |
Credits spent on outfitting | 357 481 121 cr |
Credits spent on repairs | 2 671 561 cr |
Credits spent on fuel | 269 660 cr |
Credits spent on munitions | 1 511 676 cr |
Insurance claims | 8 |
Total claim costs | 8 906 761 cr |
Combat |
|
Bounties claimed | 4 434 |
Profit from bounties | 265 058 707 cr |
Combat bonds | 142 |
Profit from combat bonds | 4 423 600 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 382 734 cr |
Skimmers killed | 220 |
Crime |
|
Fines issued | 34 |
Lifetime fines value | 3 166 009 cr |
Bounties received/earned | 52 |
Lifetime bounty value | 38 370 cr |
Highest bounty issued | 10 440 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 471 741 cr |
Commodities smuggled | 128 |
Average profit | 31 449 cr |
Highest single transaction | 209 616 cr |
Trading |
|
Market network | 220 |
Trading profit | 219 912 613 cr |
Commodities traded | 57 952 |
Average profit | 191 562 cr |
Highest single transaction | 24 492 930 cr |
Mining |
|
Profits from mining | 65 498 830 cr |
Minerals refined | 860 |
Materials collected | 35 503 |
Exploration |
|
Systems visited | 5 689 |
Profits from exploration | 1 009 046 951 cr |
Level 2 detailed scans | 40 948 |
Level 3 detailed scans | 35 123 |
Highest payout | 10 206 299 cr |
Total hyperspace distance | 290 990 ly |
Total hyperspace jumps | 7 952 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 563,80 ly |
Max distance from Colonia | 46 453,49 ly |
Approximate time played | 7W 3D 14H 51M |
Passengers |
|
Total bulk passengers delivered | 816 |
Total VIPs delivered | 176 |
Total delivered | 992 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 73 |
Total profit | 1 005 919 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2 241 |
Grade 1 upgrades generated | 311 |
Grade 2 upgrades generated | 394 |
Grade 3 upgrades generated | 420 |
Grade 4 upgrades generated | 455 |
Grade 5 upgrades generated | 661 |
Crew |
|
Crew credits earned | 279 572 988 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 10M 39S |
Time in gunner role | 3M 33S |
Time in fighter con role | 5M 1S |
Total credits accrued | 143 521 cr |