CMDR Cmd.Loco profile
(Anaconda)
Federation: Lt. Commander
Empire: Baron
Balance |
|
---|---|
Current assets | 1 350 398 028 cr |
Credits spent on ships | 268 434 419 cr |
Credits spent on outfitting | 677 821 277 cr |
Credits spent on repairs | 6 189 913 cr |
Credits spent on fuel | 170 576 cr |
Credits spent on munitions | 680 329 cr |
Insurance claims | 20 |
Total claim costs | 78 193 915 cr |
Combat |
|
Bounties claimed | 647 |
Profit from bounties | 104 429 272 cr |
Combat bonds | 150 |
Profit from combat bonds | 3 540 023 cr |
Assassinations | 37 |
Profit from assassinations | 2 425 406 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 95 |
Lifetime fines value | 283 335 cr |
Bounties received/earned | 56 |
Lifetime bounty value | 344 890 cr |
Highest bounty issued | 320 300 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 20 522 cr |
Commodities smuggled | 67 |
Average profit | 3 420 cr |
Highest single transaction | 7 826 cr |
Trading |
|
Market network | 57 |
Trading profit | 778 923 125 cr |
Commodities traded | 22 181 |
Average profit | 4 375 973 cr |
Highest single transaction | 169 537 836 cr |
Mining |
|
Profits from mining | 583 991 364 cr |
Minerals refined | 994 |
Materials collected | 9 992 |
Exploration |
|
Systems visited | 1 751 |
Profits from exploration | 78 421 176 cr |
Level 2 detailed scans | 5 375 |
Level 3 detailed scans | 5 391 |
Highest payout | 2 555 585 cr |
Total hyperspace distance | 75 960 ly |
Total hyperspace jumps | 2 959 |
Max distance from start | 5 560,61 ly |
Max distance from Sol | 5 626,00 ly |
Max distance from Colonia | 22 781,35 ly |
Approximate time played | 4W 20H 32M |
Passengers |
|
Total bulk passengers delivered | 371 |
Total VIPs delivered | 12 |
Total delivered | 383 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 786 |
Grade 1 upgrades generated | 170 |
Grade 2 upgrades generated | 167 |
Grade 3 upgrades generated | 160 |
Grade 4 upgrades generated | 156 |
Grade 5 upgrades generated | 133 |
Crew |
|
Crew credits earned | 60 102 705 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 12H 6M |
Time in gunner role | 2H 3M 30S |
Total credits accrued | 52 684 cr |