CMDR Cmd.Loco profile

Profile
Commander name:
Current ship:
BISMARCK [DE-11A]
(Anaconda)
 
Member since:
7.9.2017
 
Distances submitted:
0
 
Systems visited:
2 883
Systems discovered first:
25
Ranks

3%

15%

54%

Defenceless

24%

Directionless

0%

0%

Federation: Lt. Commander

75%

Empire: Baron

4%
Flight log heatmap
Statistics

Balance

Current assets 1 350 398 028 cr
Credits spent on ships 268 434 419 cr
Credits spent on outfitting 677 821 277 cr
Credits spent on repairs 6 189 913 cr
Credits spent on fuel 170 576 cr
Credits spent on munitions 680 329 cr
Insurance claims 20
Total claim costs 78 193 915 cr

Combat

Bounties claimed 647
Profit from bounties 104 429 272 cr
Combat bonds 150
Profit from combat bonds 3 540 023 cr
Assassinations 37
Profit from assassinations 2 425 406 cr
Highest single reward 1 000 000 cr
Skimmers killed 26

Crime

Fines issued 95
Lifetime fines value 283 335 cr
Bounties received/earned 56
Lifetime bounty value 344 890 cr
Highest bounty issued 320 300 cr

Smuggling

Black market network 5
Black market profit 20 522 cr
Commodities smuggled 67
Average profit 3 420 cr
Highest single transaction 7 826 cr

Trading

Market network 57
Trading profit 778 923 125 cr
Commodities traded 22 181
Average profit 4 375 973 cr
Highest single transaction 169 537 836 cr

Mining

Profits from mining 583 991 364 cr
Minerals refined 994
Materials collected 9 992

Exploration

Systems visited 1 751
Profits from exploration 78 421 176 cr
Level 2 detailed scans 5 375
Level 3 detailed scans 5 391
Highest payout 2 555 585 cr
Total hyperspace distance 75 960 ly
Total hyperspace jumps 2 959
Max distance from start 5 560,61 ly
Max distance from Sol 5 626,00 ly
Max distance from Colonia 22 781,35 ly
Approximate time played 4W 20H 32M

Passengers

Total bulk passengers delivered 371
Total VIPs delivered 12
Total delivered 383
Total ejected 0

Crafting

Number of engineers used 13
Number of upgrades generated 786
Grade 1 upgrades generated 170
Grade 2 upgrades generated 167
Grade 3 upgrades generated 160
Grade 4 upgrades generated 156
Grade 5 upgrades generated 133

Crew

Crew credits earned 60 102 705 cr
Crew hired 2
Crew fired 1

Multi-Crew

Total time in multi-crew 12H 6M
Time in gunner role 2H 3M 30S
Total credits accrued 52 684 cr